There are stage objects that have not been used in the game at all which include the following DFF files and ONE archives (located in the dvdroot folder):
#Sonic heroes gamecube rom code#
For the orb switch, their codes are 68 at 103132 and 64 at 10333D.įor the GameCube version, use this code to replace the gradient warp with the swirl one: It can be used in the game by hex editing the byte at an object offset such as 717FB from 58 to 7 from 54 to 5C and then test it to see if this warp effect will be in use when you use a transportation object. Unlike the two other warp effects, this one rapidly permeates on the screen and quickly teleports the player to another position. The silver swirl warp effect that was going to be used in one of the warp objects went unused and the file to that is "adv_ef_warpb.dff" which is located in the dvdroot folder and the comobj.one archive.
#Sonic heroes gamecube rom Pc#
Strangely, the PC version is essentially "padded" with duplicate texture files, such as "event_.txd" files. The test indirect texture files "indirect_test.txd", "e3Adv.txd" and "play_ground.txd" located in the textures folder were also stored as leftovers.įor the cmn_effect.txd file in the PC version, the blue crescent particle which is named "ef_solid" went missing and the shuriken explosion would disappear with the particles being invisible as the developers forgot to add it to the txd archive. Only the 256×256 version is used in the stage and subsequent boss fight. Included in the textures for Stage 14, Final Fortress, is a 512×512 version of the sky texture. *Note: On the E3 prototype version, the leaves emit even though Espio used the original tornado technique. $Original Tornado Jump techniques for Amy and Espio 0x248B1C - EB (Fixes alpha blending issues for proper invisibility rendering)Īnd then test the EXE to see if Amy and/or Espio will perform their original tornado jump moves as shown in the pictures in the beginning of the section.įor GameCube, apply this region-free Gecko code to use the original tornado techniques:.
When doing so, change the bytes at these addresses: — Sonic Classic Heroes is a ROM hack for the Sega Mega Drive that is the result of a collaboration between flamewing and ColinC10, combining .Ĭ's game information and ROM (ISO) download page for Sonic Heroes (Sony Playstation 2).忍法木の葉隠れ!(The ninja art of hiding in the leaves of trees!)įor the PC version, this can be put into effect by hex-editing "Tsonic_win.exe". 1 of 2 .ĭownload Sonic Heroes GameCube ROM ✓ and play Sonic Heroes on Phone, PC or MAC!. Sonic Heroes (USA) (En,​Ja,Fr,De,Es,It).iso. If you need an emulator you can find it here too. Download "Sonic Heroes" ROM for GameCube console. Download and play the Sonic Heroes ROM using your favorite GameCube emulator on your computer or phone.
#Sonic heroes gamecube rom iso#
Start Now! 3432217f96 44 Sonic Heroes of GameCube, download Sonic Heroes NGC roms and iso file for emulator, free play on console, pc. Sonic Heroes ROM for GameCube (GAMECUBE).